![]() ![]() ““Microsoft is lobbying for DRM as a national antipiracy standard throughout the world,”” As a result, the user will have to pay for all of those media files and for downloaded software.” “Another component of DRM that will come with the new Vista operating system will block the files in the user’s computer that have not been licensed by Microsoft. If Microsoft get their way, you won’t be able to crack it, and you won’t be able to access any “unsanctioned” files on a Vista computer at all. The price of Vista won’t be constrained to just the $$ that you pay for it. It may be a huge advance over XP, but the price is too steep.” “I’ll just wait for someone to crack Vista so that you don’t have to activate it and I’ll keep using Beta 2. However it is possible that future Qt/KDE (more likely) or Gtk/GNOME compositing manager will evolve to the point of bypassing X server for most of the time and receive app scene hierarchy/vector data over a custom IPC protocol (therefore enabling additional eye candy only with a dedicated compositing manager). no more X, or heavy extensioning of it to support server-side toolkits – which would in fact be some kind of plugins to compositing managers. Within Linux this would require overhauled graphic subsystem. I consider Microsoft’s approach superior. There is fundamental difference between what X toolkits can do (a client-side transformation approach) and what WPF does (a server-side approach). Perhaps they just wanted to save some eye candy for future releases (when all people will have powerful enough graphic cards to run all those effects). I believe that they maybe decided not to use WPF for GUI effects in Vista from the start up (or widows explorer and all their relevant GUI apps are still in C++). I imagine QT/GTK + Cairo will eventually bring these things to *nix, and I think some of these things are already done on OS X. Not XAML (which is just markup) but WPF is supposedly bringing this things to Windows. They’re not doable with CPU bound graphics (they are, but it’d make notebooks hot and annoy desktop users by slowing down background tasks). The animations that are really annoying are (incidentally these are also the ones that are getting done).Īnd yes, few have those animations present, but I imagine they’re coming. In general though, the animations that are actually helpful are not application specific. Some of them would require parameters (text entries would have to define what’s valid, probably a regular expression or a callback (bool callback(String text)). Some of them don’t even require anything to change in the application binary. These sorts of things are, mostly, not application specific at all. * Text entries that flash when you typed an invalid sequence in. * List boxes that show items coming off of them instead of just redisplaying without the old item. * Scrolling text boxes so you can see where you’re jumping to in code instead of jumping. Some things animations are really useful. Thumbs up to Vista RTM, I look forward to trying it outįrankly, most of the application effects are silly and would drive you to insanity before they’d help you to work better. I got bored after that, but have tried out quite a few releases since then, but never got round to putting screenies together Longhorn Nov 2005 post-installation screenshots. Longhorn Nov 2005 installation screenshots. Windows Vista BETA 1 videos showing it in action. A nice video story showing Vista PDC release from start to finish. Windows Vista PDC post-installation screenshots. Windows Vista PDC installation screenshots. Windows Vista BETA 1 post-installation screenshots. Windows Vista BETA 1 installation screenshots. WinHEC release, boring but at least something was released. The most stable yet, even Quake 3 runs with the nvidia drivers installed ! DNS issues with this release, at least for me. The Slate theme sees the light of day, lots of screenshots Now it’s looking very sleek, installation and post-installation screenshots ![]() Checkout the Sidebar in action and the cool clock That covers the following longhorn releases Have a look here to see what I mean (screenshots) Meanwhile after looking at that video link you posted I felt that some of those ‘concept’ screens in it actually DID look similar to early versions of longhorn (but they didn’t have the effects in that video….) ![]()
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